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The Void Tyrant, Leader identity card from MTG Treachery
The Void Tyrant
Identity — Leader
(Start the game with this identity face up in the command zone. You are the starting player.) Start the game with a number of void counters on The Void Tyrant equal to half the number of players, rounded down. {2}, Remove a void counter from The Void Tyrant: Counter target spell or ability from a nonidentity source. (Mana abilities can’t be targeted.)
TRE · 062/062 · U
Leader

The Void Tyrant

#62 · Uncommon Rarity means complexity, not power

Identity — Leader

(Start the game with this identity face up in the command zone. You are the starting player.)

Start the game with a number of void counters on The Void Tyrant equal to half the number of players, rounded down.

{2}, Remove a void counter from The Void Tyrant: Counter target spell or ability from a nonidentity source. (Mana abilities can’t be targeted.)

Unveil cost
None. Leaders start the game face up.
Team
Leader team

Playing a Leader

Starts face up and takes the first turn. Everyone knows who you are, and half the table wants you gone.

How you win: Survive. Your team wins once every Assassin and Traitor has left the game.

Roles and win conditions in the rules →

Rulings

  • Counters on identity cards cannot be proliferated because identity cards aren’t permanents.
  • Activated abilities contain a colon. They’re written in the form "[Cost]: [Effect]." Some keyword abilities, such as equip and crew, are activated abilities and will have colons in their reminder texts.
  • Triggered abilities use the word "when," "whenever," or "at." They’re often written as "[Trigger condition], [effect]." Some keyword abilities, such as prowess and fabricate, are triggered abilities and will have "when," "whenever," or "at" in their reminder text.
  • Only activated and triggered abilities on the stack can be countered. Static abilities of objects can’t be targeted.
  • If you counter a delayed triggered ability that triggers at the beginning of the "next" occurrence of a specified step or phase, that ability won’t trigger again the following time that phase or step occurs.
  • An activated mana ability is one that adds mana to a player’s mana pool as it resolves, doesn’t have a target, and isn’t a loyalty ability. A triggered mana ability is one that adds mana to a player’s mana pool and triggers on an activated mana ability.
  • Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, can’t be targeted. Abilities that apply "as [this creature] enters the battlefield" are also replacement effects and can’t be targeted.