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The Ætherist, Guardian identity card from MTG Treachery
The Ætherist {3}
Identity — Guardian
Undercover Unveil {3} When The Ætherist is unveiled, counter target spell. At the beginning of target player’s next main phase, they gain life and add an amount of {C} equal to that spell’s mana value.
TRE · 001/062 · R
Guardian

The Ætherist

#1 · Rare · Undercover Rarity means complexity, not power

Identity — Guardian

Undercover

Unveil {3}

When The Ætherist is unveiled, counter target spell. At the beginning of target player’s next main phase, they gain life and add an amount of {C} equal to that spell’s mana value.

Unveil cost
{3} · mana value 3
Team
Leader team

Playing a Guardian

Secretly sworn to protect the Leader. You win or lose with them, even if you are still alive.

How you win: Keep the Leader alive until every Assassin and Traitor is gone. If all Leaders fall, you lose too.

Undercover: you can only unveil once another player has attacked the Leader this game, or another non-Leader identity has been revealed.

Roles and win conditions in the rules →

Rulings

  • The Ætherist’s unveiling triggered ability can target a spell that can’t be countered. When the ability resolves, that spell won’t be countered, but the targeted player will still gain life and add mana to their mana pool at the beginning of their next main phase.
  • If the target spell is an illegal target when The Ætherist’s unveiling triggered ability tries to resolve, the targeted player still gets life and mana.