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The Queen of Light, Leader identity card from MTG Treachery
The Queen of Light
Identity — Leader
(Start the game with this identity face up in the command zone. You are the starting player.) Start the game with a number of purification counters on The Queen of Light equal to half the number of players, rounded down. {3}, Remove a purification counter from The Queen of Light: Exile a permanent of your choice. (This ability doesn’t target anything. You choose a permanent as it resolves.)
TRE · 060/062 · U
Leader

The Queen of Light

#60 · Uncommon Rarity means complexity, not power

Identity — Leader

(Start the game with this identity face up in the command zone. You are the starting player.)

Start the game with a number of purification counters on The Queen of Light equal to half the number of players, rounded down.

{3}, Remove a purification counter from The Queen of Light: Exile a permanent of your choice. (This ability doesn’t target anything. You choose a permanent as it resolves.)

Unveil cost
None. Leaders start the game face up.
Team
Leader team

Playing a Leader

Starts face up and takes the first turn. Everyone knows who you are, and half the table wants you gone.

How you win: Survive. Your team wins once every Assassin and Traitor has left the game.

Roles and win conditions in the rules →

Rulings

  • The affected permanent isn’t targeted. The Leader player may choose a permanent with shroud, for example.
  • Once The Queen of Light’s ability begins to resolve, no players may take other actions until it’s done. Notably, players can’t try to save their permanent after you’ve chosen it.
  • Counters on identity cards cannot be proliferated because identity cards aren’t permanents.