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The Lich Queen, Leader identity card from MTG Treachery
The Lich Queen
Identity — Leader
Start the game with a number of grave counters on The Lich Queen equal to the number of players. At the beginning of your upkeep, surveil 1. Remove a grave counter from The Lich Queen: You may play target card from your graveyard this turn. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. If it’s a permanent card, it enters with a finality counter on it. Activate only once each turn.
TRE · 058/062 · M
Leader

The Lich Queen

#58 · Mythic Rarity means complexity, not power

Identity — Leader

Start the game with a number of grave counters on The Lich Queen equal to the number of players.

At the beginning of your upkeep, surveil 1.

Remove a grave counter from The Lich Queen: You may play target card from your graveyard this turn. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. If it’s a permanent card, it enters with a finality counter on it. Activate only once each turn.

Unveil cost
None. Leaders start the game face up.
Team
Leader team

Playing a Leader

Starts face up and takes the first turn. Everyone knows who you are, and half the table wants you gone.

How you win: Survive. Your team wins once every Assassin and Traitor has left the game.

Roles and win conditions in the rules →

Rulings

  • You pay all costs and follow all normal timing rules for spells cast and lands played using the permission granted by The Lich Queen’s last ability.
  • If an instant or sorcery card you cast this way is countered, it will be exiled.
  • If an instant or sorcery card you cast this way goes to a zone other than exile or a graveyard, perhaps because one of its abilities says to put it into its owner’s hand, it won’t be exiled. This is true even if that same card would be put into a graveyard later in the turn.
  • Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
  • Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally.
  • Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
  • Multiple finality counters on a single permanent are redundant.
  • Counters on identity cards cannot be proliferated because identity cards aren’t permanents.