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The King over the Scrapyard, Leader identity card from MTG Treachery
The King over the Scrapyard
Identity — Leader
Whenever a creature you control dies, if it was attacking or blocking, create a Junk token or a Treasure token. (A Junk token is an artifact with “{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”) Whenever a spell or ability an opponent controls causes a nontoken permanent you control to leave the battlefield, create a Junk token and a Treasure token.
TRE · 057/062 · R
Leader

The King over the Scrapyard

#57 · Rare Rarity means complexity, not power

Identity — Leader

Whenever a creature you control dies, if it was attacking or blocking, create a Junk token or a Treasure token. (A Junk token is an artifact with “{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”)

Whenever a spell or ability an opponent controls causes a nontoken permanent you control to leave the battlefield, create a Junk token and a Treasure token.

Unveil cost
None. Leaders start the game face up.
Team
Leader team

Playing a Leader

Starts face up and takes the first turn. Everyone knows who you are, and half the table wants you gone.

How you win: Survive. Your team wins once every Assassin and Traitor has left the game.

Roles and win conditions in the rules →

Rulings

  • The King over the Scrapyard’s first ability triggers for each attacking or blocking creature you control that dies. For each of them, you can choose to either create a Junk token or a Treasure token on resolution, but not both tokens.
  • The King over the Scrapyard’s second ability triggers only on spells and abilities that directly causes a nontoken permanent to leave the battlefield. The following won’t cause The King over the Scrapyard’s second ability to trigger: If a spell or ability an opponent controls deals lethal damage to a creature you control, removes all loyalty counters from a planeswalker you control, or causes an ability you control to trigger (and then that ability destroys or exiles a permanent you control).