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His Beloved Majesty, Leader identity card from MTG Treachery
His Beloved Majesty
Identity — Leader
At the beginning of your upkeep, starting with the next player in turn order, each non-Leader player may choose a nonenchantment, nontoken permanent they control and draw a card. For each player who does, gain control of that permanent and untap it. If no one does, you draw a card.
TRE · 056/062 · M
Leader

His Beloved Majesty

#56 · Mythic Rarity means complexity, not power

Identity — Leader

At the beginning of your upkeep, starting with the next player in turn order, each non-Leader player may choose a nonenchantment, nontoken permanent they control and draw a card. For each player who does, gain control of that permanent and untap it. If no one does, you draw a card.

Unveil cost
None. Leaders start the game face up.
Team
Leader team

Playing a Leader

Starts face up and takes the first turn. Everyone knows who you are, and half the table wants you gone.

How you win: Survive. Your team wins once every Assassin and Traitor has left the game.

Roles and win conditions in the rules →

Rulings

  • Other players decide in turn order whether or not they accept the offering (choosing a nonenchantment, nontoken permanent and drawing a card). Each player will know the decisions of previous players in turn order when making their decision.
  • After each other player has decided, the stealing effect happens simultaneously for each one who accepted the offering.