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The War Shaman, Assassin identity card from MTG Treachery
The War Shaman {5}
Identity — Assassin
Unveil {5} When The War Shaman is unveiled, destroy up to two target nonland permanents. If none of them were creatures, create an X/X red Elemental creature token, where X is the total mana value of the permanents destroyed this way.
TRE · 049/062 · R
Assassin

The War Shaman

#49 · Rare Rarity means complexity, not power

Identity — Assassin

Unveil {5}

When The War Shaman is unveiled, destroy up to two target nonland permanents. If none of them were creatures, create an X/X red Elemental creature token, where X is the total mana value of the permanents destroyed this way.

Unveil cost
{5} · mana value 5
Team
Assassin team

Playing an Assassin

Hidden among the table, working with the other Assassins to bring the Leader down.

How you win: Your team wins when all Leaders have lost and at least one Assassin is still in the game.

Roles and win conditions in the rules →

Rulings

  • The War Shaman’s unveiling triggered ability is countered and you get no token if the permanents are illegal targets on resolution.