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The Rebel General, Assassin identity card from MTG Treachery
The Rebel General {5}
Identity — Assassin
Unveil {5} When The Rebel General is unveiled, if it’s your turn, for each non-Leader player, gain control of up to one target permanent that player controls until end of turn. Untap those permanents. They gain haste until end of turn.
TRE · 043/062 · R
Assassin

The Rebel General

#43 · Rare Rarity means complexity, not power

Identity — Assassin

Unveil {5}

When The Rebel General is unveiled, if it’s your turn, for each non-Leader player, gain control of up to one target permanent that player controls until end of turn. Untap those permanents. They gain haste until end of turn.

Unveil cost
{5} · mana value 5
Team
Assassin team

Playing an Assassin

Hidden among the table, working with the other Assassins to bring the Leader down.

How you win: Your team wins when all Leaders have lost and at least one Assassin is still in the game.

Roles and win conditions in the rules →

Rulings

  • Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it. However, if you gain control of a creature enchanted by an Aura with totem armor and that creature would be destroyed that turn, instead the Aura will be destroyed and the creature will survive.