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The Blood Empress, Leader identity card from MTG Treachery
The Blood Empress
Identity — Leader
(Start the game with this identity face up in the command zone. You are the starting player.) Whenever one or more creatures your opponents control leave the battlefield, choose two. This ability triggers only once each turn. • Create a 0/1 black Thrull creature token. • Create two Blood tokens. • Tap or untap target permanent. • Target opponent loses 2 life and you gain 2 life.
TRE · 050/062 · U
Leader

The Blood Empress

#50 · Uncommon Rarity means complexity, not power

Identity — Leader

(Start the game with this identity face up in the command zone. You are the starting player.)

Whenever one or more creatures your opponents control leave the battlefield, choose two. This ability triggers only once each turn.

• Create a 0/1 black Thrull creature token.

• Create two Blood tokens.

• Tap or untap target permanent.

• Target opponent loses 2 life and you gain 2 life.

Unveil cost
None. Leaders start the game face up.
Team
Leader team

Playing a Leader

Starts face up and takes the first turn. Everyone knows who you are, and half the table wants you gone.

How you win: Survive. Your team wins once every Assassin and Traitor has left the game.

Roles and win conditions in the rules →

Rulings

  • If multiple creatures leave the battlefield at the same time, The Blood Empress’s ability will trigger only once.