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Her Seedborn Highness, Leader identity card from MTG Treachery
Her Seedborn Highness
Identity — Leader
(Start the game with this identity face up in the command zone. You are the starting player.) Start the game with a number of seed counters on Her Seedborn Highness equal to the number of players. {2}, Remove a seed counter from Her Seedborn Highness: Untap all permanents you control. Activate only once each turn.
TRE · 055/062 · U
Leader

Her Seedborn Highness

#55 · Uncommon Rarity means complexity, not power

Identity — Leader

(Start the game with this identity face up in the command zone. You are the starting player.)

Start the game with a number of seed counters on Her Seedborn Highness equal to the number of players.

{2}, Remove a seed counter from Her Seedborn Highness: Untap all permanents you control. Activate only once each turn.

Unveil cost
None. Leaders start the game face up.
Team
Leader team

Playing a Leader

Starts face up and takes the first turn. Everyone knows who you are, and half the table wants you gone.

How you win: Survive. Your team wins once every Assassin and Traitor has left the game.

Roles and win conditions in the rules →

Rulings

  • Counters on identity cards cannot be proliferated because identity cards aren’t permanents.