Roles
Four roles, three teams, one throne
Your identity card gives you one of four roles. The role decides your team and how you win. Pick a role for a full strategy guide and every identity that carries it.
- Leader 13 identities Leader team Everyone knows who you are. Half of them want you dead. Wins when: Survive. Your team wins once every Assassin and Traitor has left the game. How to play the Leader →
- Guardian 18 identities Leader team Sworn to protect a Leader who doesn’t know you exist. Wins when: Keep the Leader alive until every Assassin and Traitor is gone. If all Leaders fall, you lose too. How to play the Guardian →
- Assassin 18 identities Assassin team Hidden in plain sight, hunting the one player everyone can see. Wins when: Your team wins when all Leaders have lost and at least one Assassin is still in the game. How to play the Assassin →
- Traitor 13 identities A team of one Loyal to no one. Last one standing takes the throne. Wins when: Be the last player standing. You must outlast everyone, other Traitors included, so the Assassins have to fall before the Leader does. How to play the Traitor →
The teams
The Leader and every Guardian are one team. All the Assassins are another. Every Traitor is a team of one. A team wins together, so a player who was knocked out early still wins if their team does.
Leader team
Survive until every Assassin and Traitor is gone.
Assassin team
Bring down the Leader while one of you still stands.
Each Traitor alone
Be the last player in the game.
Who knows what
At the start of the game, every player knows:
| You are | You know |
|---|---|
| Leader | Their own role. Nothing about anyone else. |
| Guardian | Their own role and who the Leader is. Not the other Guardians. |
| Assassin | Their own role and who the Leader is. Not the other Assassins. |
| Traitor | Their own role and who the Leader is. Not the other Traitors. |
Everyone also knows how many of each role are in the game (see the table). The rest you work out from what people do.
How the game ends
| When | Who wins |
|---|---|
| Every Assassin and Traitor has left the game, a Leader still stands | Leader team (the Leader and every Guardian) |
| The last Leader falls while at least one Assassin is in the game | Assassin team (every Assassin, dead or alive) |
| The last Leader falls with no Assassin left, and exactly one Traitor remains | That Traitor |
| The last Leader falls with no Assassin left, and two or more Traitors remain | Nobody yet: the Traitors play on |
| Everyone still in the game loses at the same moment | Nobody: the game is a draw |
The exact rules, including what happens when several players lose at once, are in TR6. Face-down players count as everyone’s opponent for card effects until they unveil (TR3.11).