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The Pyromancer, Assassin identity card from MTG Treachery
The Pyromancer {6}
Identity — Assassin
Unveil {6} When The Pyromancer is unveiled, if it’s your turn, it deals 6 damage to target player and each creature and planeswalker they control. If a creature is dealt damage this way, it loses indestructible until end of turn.
TRE · 042/062 · R
Assassin

The Pyromancer

#42 · Rare Rarity means complexity, not power

Identity — Assassin

Unveil {6}

When The Pyromancer is unveiled, if it’s your turn, it deals 6 damage to target player and each creature and planeswalker they control. If a creature is dealt damage this way, it loses indestructible until end of turn.

Unveil cost
{6} · mana value 6
Team
Assassin team

Playing an Assassin

Hidden among the table, working with the other Assassins to bring the Leader down.

How you win: Your team wins when all Leaders have lost and at least one Assassin is still in the game.

Roles and win conditions in the rules →

Rulings

  • If The Pyromancer doesn’t deal damage to a creature (perhaps because that damage was prevented), neither additional effect will apply. It won’t lose indestructible.
  • Creatures with indestructible that enter the battlefield after The Pyromancer’s unveiling triggered ability resolves will still have indestructible.
  • Once The Pyromancer’s unveiling triggered ability begins to resolve, no player may take actions until it’s done. Notably, players can’t try to give a creature indestructible again to save it from the damage.
  • An identity card has no color.