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The Cryomancer, Guardian identity card from MTG Treachery
The Cryomancer {X}
Identity — Guardian
Undercover Unveil {X} When The Cryomancer is unveiled, tap X target permanents and remove them from combat. If it’s your turn, distribute X stun counters among any number of those permanents. (If a permanent with a stun counter would become untapped, remove one from it instead.)
TRE · 005/062 · R
Guardian

The Cryomancer

#5 · Rare · Undercover Rarity means complexity, not power

Identity — Guardian

Undercover

Unveil {X}

When The Cryomancer is unveiled, tap X target permanents and remove them from combat. If it’s your turn, distribute X stun counters among any number of those permanents. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Unveil cost
{X} · mana value 0, X counts as 0
Team
Leader team

Playing a Guardian

Secretly sworn to protect the Leader. You win or lose with them, even if you are still alive.

How you win: Keep the Leader alive until every Assassin and Traitor is gone. If all Leaders fall, you lose too.

Undercover: you can only unveil once another player has attacked the Leader this game, or another non-Leader identity has been revealed.

Roles and win conditions in the rules →

Rulings

  • The X in the unveiling triggered ability has the same value as the X paid in the Unveil ability. This is pretty easy to derive since there is no other source of X.
  • The Cryomancer’s unveiling triggered ability may target permanents that are already tapped. It can still put stun counters on them.