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The Golem, Guardian identity card from MTG Treachery
The Golem {6}
Identity — Guardian
Undercover Unveil {6} When The Golem is unveiled, target Leader player loses 6 life and you gain 6 life. Leader players have hexproof and can’t be attacked. (Until you lose the game.)
TRE · 007/062 · U
Guardian

The Golem

#7 · Uncommon · Undercover Rarity means complexity, not power

Identity — Guardian

Undercover

Unveil {6}

When The Golem is unveiled, target Leader player loses 6 life and you gain 6 life.

Leader players have hexproof and can’t be attacked. (Until you lose the game.)

Unveil cost
{6} · mana value 6
Team
Leader team

Playing a Guardian

Secretly sworn to protect the Leader. You win or lose with them, even if you are still alive.

How you win: Keep the Leader alive until every Assassin and Traitor is gone. If all Leaders fall, you lose too.

Undercover: you can only unveil once another player has attacked the Leader this game, or another non-Leader identity has been revealed.

Roles and win conditions in the rules →

Rulings

  • When The Golem’s unveiling ability triggers, you may target a Leader player that has hexproof because you are now considered teammates as both your identity cards are face up.
  • The Golem’s last ability affects the game only while the identity card is face up, and until its controller loses the game.