App icon for MTG Life Counter: Lotus
MTG Life Counter: Lotus Track life and commander damage for up to 10 players
Launch
The Supplier, Guardian identity card from MTG Treachery
The Supplier Discard a nonland card
Identity — Guardian
Undercover Unveil—Discard a nonland card. When The Supplier is unveiled, you get {m}{m}{m}{m}{m}{m} (six gem counters). {1}, Pay {m}: Target player chooses a card from their graveyard or an exiled card they own and puts it into their library third from the top. {2}, Pay {m}{m}: Target player reveals the top seven cards of their library. They put two of them into their hand and the rest on the bottom of their library in a random order.
TRE · 017/062 · M
Guardian

The Supplier

#17 · Mythic · Undercover Rarity means complexity, not power

Identity — Guardian

Undercover

Unveil—Discard a nonland card.

When The Supplier is unveiled, you get (six gem counters).

{1}, Pay : Target player chooses a card from their graveyard or an exiled card they own and puts it into their library third from the top.

{2}, Pay : Target player reveals the top seven cards of their library. They put two of them into their hand and the rest on the bottom of their library in a random order.

Unveil cost
Discard a nonland card
Team
Leader team

Playing a Guardian

Secretly sworn to protect the Leader. You win or lose with them, even if you are still alive.

How you win: Keep the Leader alive until every Assassin and Traitor is gone. If all Leaders fall, you lose too.

Undercover: you can only unveil once another player has attacked the Leader this game, or another non-Leader identity has been revealed.

Roles and win conditions in the rules →

Rulings

  • You can’t pay the unveil cost if you have no cards in hand.
  • The Supplier’s fourth and fifth abilities can be activated only while the identity card is face up.
  • If The Supplier affects a suspended card, the card loses its time counters and is no longer suspended. (This doesn’t trigger the last ability of suspend.)
  • If The Supplier affects a card that’s haunting a creature, the haunt effect ends.
  • is the gem symbol. It represents one gem counter.
  • Gem counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison, energy and experience.)
  • Keep careful track of how many gem counters the player has. You may do so by keeping a running count on paper, by using a die on that card, or by any other clear and mutually agreeable method.
  • If an effect says you get one or more , you get that many gem counters. To pay one or more , you lose that many gem counters. Any effects that interact with counters a player gets, has, or loses can interact with gem counters.