The Supplier
#17 · Mythic · Undercover Rarity means complexity, not power
Identity — Guardian
Undercover
Unveil—Discard a nonland card.
When The Supplier is unveiled, you get (six gem counters).
, Pay : Target player chooses a card from their graveyard or an exiled card they own and puts it into their library third from the top.
, Pay : Target player reveals the top seven cards of their library. They put two of them into their hand and the rest on the bottom of their library in a random order.
- Unveil cost
- Discard a nonland card
- Team
- Leader team
Playing a Guardian
Secretly sworn to protect the Leader. You win or lose with them, even if you are still alive.
How you win: Keep the Leader alive until every Assassin and Traitor is gone. If all Leaders fall, you lose too.
Undercover: you can only unveil once another player has attacked the Leader this game, or another non-Leader identity has been revealed.
Rulings
- You can’t pay the unveil cost if you have no cards in hand.
- The Supplier’s fourth and fifth abilities can be activated only while the identity card is face up.
- If The Supplier affects a suspended card, the card loses its time counters and is no longer suspended. (This doesn’t trigger the last ability of suspend.)
- If The Supplier affects a card that’s haunting a creature, the haunt effect ends.
- is the gem symbol. It represents one gem counter.
- Gem counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison, energy and experience.)
- Keep careful track of how many gem counters the player has. You may do so by keeping a running count on paper, by using a die on that card, or by any other clear and mutually agreeable method.
- If an effect says you get one or more , you get that many gem counters. To pay one or more , you lose that many gem counters. Any effects that interact with counters a player gets, has, or loses can interact with gem counters.