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The Spellsnatcher, Guardian identity card from MTG Treachery
The Spellsnatcher {4}
Identity — Guardian
Undercover Unveil {4} When The Spellsnatcher is unveiled, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
TRE · 015/062 · R
Guardian

The Spellsnatcher

#15 · Rare · Undercover Rarity means complexity, not power

Identity — Guardian

Undercover

Unveil {4}

When The Spellsnatcher is unveiled, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.

Unveil cost
{4} · mana value 4
Team
Leader team

Playing a Guardian

Secretly sworn to protect the Leader. You win or lose with them, even if you are still alive.

How you win: Keep the Leader alive until every Assassin and Traitor is gone. If all Leaders fall, you lose too.

Undercover: you can only unveil once another player has attacked the Leader this game, or another non-Leader identity has been revealed.

Roles and win conditions in the rules →

Rulings

  • You can target a spell you control with The Spellsnatcher’s unveiling triggered ability. This will give you the ability to cast the card later without paying its mana cost.
  • If you cast a spell "without paying its mana cost," you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs those must be paid to cast the spell.
  • If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.