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The Time Bender, Traitor identity card from MTG Treachery
The Time Bender {6}
Identity — Traitor
Unveil {6} When The Time Bender is unveiled, choose two — • Each player shuffles their hand and graveyard into their library, then draws seven cards. • Take an extra turn after this one. • End the turn.
TRE · 029/062 · R
Traitor

The Time Bender

#29 · Rare Rarity means complexity, not power

Identity — Traitor

Unveil {6}

When The Time Bender is unveiled, choose two —

• Each player shuffles their hand and graveyard into their library, then draws seven cards.

• Take an extra turn after this one.

• End the turn.

Unveil cost
{6} · mana value 6
Team
A team of one

Playing a Traitor

Loyal to no one. Play both sides until only you are left on the throne.

How you win: Be the last player standing. You must outlast everyone, other Traitors included, so the Assassins have to fall before the Leader does.

Roles and win conditions in the rules →

Rulings

  • If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved.
  • If any abilities trigger while players are shuffling cards into their library or drawing seven cards, those abilities cease to exist when the turn ends. They won’t be put on the stack.
  • Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can’t be countered. 2) If there are any attacking and blocking creatures, they’re removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. 5) The cleanup step happens in its entirety.
  • If any triggered abilities do trigger during this process, they’re put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn is over.
  • Though other spells and abilities that are exiled won’t get a chance to resolve, they don’t count as being countered.
  • Any "at the beginning of the next end step" triggered abilities won’t get the chance to trigger that turn because the end step is skipped. Those abilities will trigger at the beginning of the end step of the next turn.
  • If both your hand and graveyard are empty as The Time Bender’s unveiling triggered ability starts resolving, you’ll still shuffle your library before drawing seven cards.