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The Corpse Snatcher, Assassin identity card from MTG Treachery
The Corpse Snatcher {4}
Identity — Assassin
Unveil {4} When The Corpse Snatcher is unveiled, each player mills two cards. When one or more cards are milled this way, put a creature card from a graveyard onto the battlefield under target player’s control. That creature is a black Zombie in addition to its other colors and types.
TRE · 036/062 · R
Assassin

The Corpse Snatcher

#36 · Rare Rarity means complexity, not power

Identity — Assassin

Unveil {4}

When The Corpse Snatcher is unveiled, each player mills two cards. When one or more cards are milled this way, put a creature card from a graveyard onto the battlefield under target player’s control. That creature is a black Zombie in addition to its other colors and types.

Unveil cost
{4} · mana value 4
Team
Assassin team

Playing an Assassin

Hidden among the table, working with the other Assassins to bring the Leader down.

How you win: Your team wins when all Leaders have lost and at least one Assassin is still in the game.

Roles and win conditions in the rules →

Rulings

  • The Corpse Snatcher features a reflexive trigger. When it’s unveiled, its triggered ability goes on the stack without a target. When that ability finished resolving, a second ability triggers and you pick a target player that will get a reanimated creature. Players may cast spells and activate abilities before they are milled and then again after they are milled but before a creature is reanimated.
  • The Corpse Snatcher’s reanimating triggered ability doesn’t target a creature card. You choose which card you’re putting onto the battlefield as it resolves. You can choose any creature card in a graveyard at that time, including one just put into a graveyard by The Corpse Snatcher. If there are no creature cards in graveyards at that time, The Corpse Snatcher simply finishes resolving.